Aug 31, 2006, 09:16 PM // 21:16
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#41
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Quote:
Originally Posted by JR-
Hi, welcome to Guild Wars, where you don't pay a monthly fee!
IT IS NOT A MANDATORY PURCHASE.
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Hi, welcome to Guild Wars, a game that was sold to the public under a few key premises:
That there would be no grind.
That PvP would be open to all and everybody would be on an equal footing, no matter how much time or money they'd spent playing the game.
That the game would always favour the player's actual skill over time spent playing the game.
ANet have started to show their true colours, and they're nothing more than profiteering MMO scum with a different method of extorting cash from their faithful players.
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Aug 31, 2006, 09:16 PM // 21:16
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#42
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by SaucE
No, it only unlocks them for PvP. You still have to cap them for your PvE characters and buy them for your PvE.
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Excellent!
WTS: Signets of Capture (2k firm) Trader sold-out! Only 8 left!
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Aug 31, 2006, 09:17 PM // 21:17
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#43
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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While im happy for this. The timing is obviously set for the PvP weekend.
Not very subtle Anet...
Yes, where's our UAX?
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Aug 31, 2006, 09:19 PM // 21:19
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#44
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Academy Page
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Who else is waiting for all the pve noobs to start crying about how anet favors pvp, pve never gets anything, and that they will soon quit guildwars?
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Aug 31, 2006, 09:20 PM // 21:20
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#45
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Frost Gate Guardian
Join Date: Jun 2006
Location: The United States
Guild: Boston Guild [BG]
Profession: Mo/Me
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I don't think you understood me exactly JR. I made a point of avoiding saying that this new policy would give people an advantage in pvp. I said time advantage. Imagine that there are two new GW players. They both want to pvp so obviously they want to unlock many skills. One chooses the traditional methods of unlocking skills (quests/gold/faction). The other chooses to purchase the unlock packs. Obviously, it takes less time for the latter person. Thats all I meant. One can interpret that as good or bad but it is the truth. Personally though, I do find it a little worrisome that one can now save time in GW by using your wallet.
Also, I mentioned premades in my post. Take another look! That argument in favor of skill unlocks belongs to me
Last edited by Alfrond; Aug 31, 2006 at 09:26 PM // 21:26..
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Aug 31, 2006, 09:20 PM // 21:20
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#46
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Hmmm.... While I guess this is good for newer players, it seems ridiculously expensive. Its basically like buying another copy of prophecies just to get into PvP side of the game. Personally though, I enjoy unlucking stuff with faction and I wish I wasn't UAXed so I'd have more to unlock ,but I guess not everyone is like me.
To the people posting that this is gonna ruin the balance in pvp, etc etc... its not. ANets stuck true to their word that buying stuff won't make your character unbalanced or overpowered or whatever.
But looking at these ridiculously expensive prices, I wouldn't be suprised if ANet givens in soon and sells out and starts making things like Rune of Omega Vigor. +150 HP. Only unlockable by paying $14.99. Or something like you pay $29.99 and now all your PvP characters can get 300 attribute points instead of 200. But ANet hasn't done that yet and I'm just speculating what might happen if ANet wants more and more money.
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Aug 31, 2006, 09:22 PM // 21:22
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#47
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Will this unlock the Prophecies skills for owners of Factions who do not own Prophecies?
Maybe this is the answer that some strictly PvP players have asked for.
They will probably have a Factions skill purchase coming soon.
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Aug 31, 2006, 09:22 PM // 21:22
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#48
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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Greed is good.
-Gordon Gecko
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Aug 31, 2006, 09:23 PM // 21:23
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#49
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Nexus Icon
That there would be no grind.
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...and surely this is a step in the right direction away from grind?
Quote:
Originally Posted by Nexus Icon
That PvP would be open to all and everybody would be on an equal footing, no matter how much time or money they'd spent playing the game.
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It is open to everyone, and everyone has the same 'footing'. Infact if you use premades then you are instantly about 20 steps ahead of the average RA player. Guess what, they are free!
Quote:
Originally Posted by Nexus Icon
That the game would always favour the player's actual skill over time spent playing the game.
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...and you apparently favor time spent playing the game, and grinding for skills?
Quote:
Originally Posted by Nexus Icon
ANet have started to show their true colours, and they're nothing more than profiteering MMO scum with a different method of extorting cash from their faithful players.
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If you keep buying the expansions, clearly they are doing something right. Be less of a spoilt brat, please.
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Aug 31, 2006, 09:23 PM // 21:23
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#50
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Or maybe because of Nightfall on the Horizon and with 1000+ skills, just try and unlock all that in a reasonable amount of time. This is definately for the new influx of PvPers coming in so they don't have to start right at the bottom and jump into things to learn the ropes of PvP immediately. This secures the future of a competetive environment in PvP.
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Aug 31, 2006, 09:23 PM // 21:23
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#51
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Ascalonian Squire
Join Date: Jul 2005
Profession: Me/N
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I've said this once and I'll say as many times as necissary:
I think theres something seriously wrong with you if you believe you "deserve" something you "worked for" in a game who's motto is Skill Over Time Played. Please, for god's sake, go back to WoW.
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Aug 31, 2006, 09:25 PM // 21:25
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#52
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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ANet is preparing for the additional price slide that will occur when Chapter Three is released. Stores will probably drop Prophecies to $19.99 or even $9.99 soon. To run any build in PvP, people need Prophecies, so ANet makes the skills available in the store for more than the retailers will sell the box for, and continues to make a good profit on an old game.
- Anet wins because they're still getting decent income on old product.
- New PvP customers win because they don't have to buy and play through the old product to get these unlocks.
- Forum trolls like me win becuase this stuff makes GREAT reading at work.
Two thumbs up.
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Aug 31, 2006, 09:27 PM // 21:27
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#53
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Ascalonian Squire
Join Date: Jul 2005
Profession: Me/N
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Quote:
Originally Posted by UBS
This is absolutly pathetic. YOU ARE SUPPOSED TO EARN SKILLS. Not buy them.
What the hell are Anet thinking. They are wanting to sell skills for money, yet the game is unplayable because of err7s and lag.
GG Anet.
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I cried in real life when I read this. Go back to WoW.
There is something seriously wrong with you if you believe you "deserve" something you "worked for" in a game who's motto is skill over time spent.
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Aug 31, 2006, 09:27 PM // 21:27
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#54
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Underworld Spelunker
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Quote:
Originally Posted by JR-
I don't think anyone ever even implied that you could somehow buy "skill". However it is true that in order to be a fully competitive player you need a decent amount of unlocks.
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this is what i was refering to
Quote:
Now PvP matches will be determined by who's got enough cash to buy their skills, rather than who's more skilled.
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might be interpreted either way i guess
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Aug 31, 2006, 09:27 PM // 21:27
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#55
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Jungle Guide
Join Date: Jun 2005
Location: Atlanta
Guild: GONG
Profession: W/E
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Greed is good.
-Gordon Gecko
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Aug 31, 2006, 09:28 PM // 21:28
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#56
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Well, after thinking about this a bit, I think it is a good thing for everyone.
A). It allows new players willing to pay the price to get right into pvp fun etc.
B). It will gross Arenanet a large profit margin without initial expense (no packaging, all digital) Consequently, that higher profit, should, in some part, make it into development of future upgrades and advertising. This will help counter Blizzard and its pearl, WoW. So cudos to ANET for a good business idea to increase profit margins.
C). It will not only allow new players to unlock skill quickly, but veteran players to unlock skills as well, because new builds come up all the time, especially in PvP guilds, and guildies need you to be able to switch builds on the go. So if you unlock all prophecies skills, Bang, you can adapt quickly.
The downside to this is>
Veteran players have worked VERY HARD to unlock a lot of skills on their accounts, and now players don't need to do any work to do the same, just pull out the old credit card, and yell, "I'm using Charge!"
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Aug 31, 2006, 09:28 PM // 21:28
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#57
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Banned
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Quote:
Originally Posted by Tekish
Can't wait for the PvP-ready PvE characters - only $59.99
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over-reaction ftl.
again, this is an option for new players who want to jump immediately to pvp. fighting new players with "empty skillbars" is like punching a baby. no challenge. easy win for you.
and for the old players who whined for UAS and now who are still whining coz the price is too high and will still whine if price is adjusted coz "UAS should be free". "Play the game, unlock skills".
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Aug 31, 2006, 09:30 PM // 21:30
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#58
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Frost Gate Guardian
Join Date: Jul 2005
Profession: N/Me
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It was like only yesterday when people where complaining about the skill grind.
Horaay for irony? =O
Last edited by Dead Panda; Aug 31, 2006 at 09:32 PM // 21:32..
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Aug 31, 2006, 09:30 PM // 21:30
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#59
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Quote:
Originally Posted by JR-
Be less of a spoilt brat, please.
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No need for personal insults JR, it just lowers the tone.
And again, you're wrong.
I'm primarily a PvE player, but I've always thought that for the purposes of PvP, UAX should have been available from the start for no cost whatsoever.
Timesinks have their place in PvE where you need to have something that will occupy the PvE player's time, but in a fair competetive game, all players should have access to all of the same tools, otherwise your game is inherently unbalanced.
It's like playing Quake 3 only to discover that you can't pick up the rocket launcher because you haven't played long enough or paid enough money...
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Aug 31, 2006, 09:32 PM // 21:32
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#60
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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On one hand, I was a little upset that my balthazar faction I had gained is basically irrelevant; i can just buy the skills for 40 bucks. on the other hand, it will be fun in various areas of the game to annihilate those that think they're awesome for paying 40 bucks for uax.
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